Looking ahead, Diablo 4’s 2025 roadmap includes several major additions. Season 9 will introduce a spellcrafting system that allows players to design and tailor their own abilities-a feature that’s been met with Diablo IV Gold excitement. A second crossover event is also planned for later in the year. However, the real game-changer won’t come until 2026, when Diablo 4’s second major expansion is scheduled to launch. Until then, the Reliquary system will remain in place, and for many, it overshadows the rest of the seasonal content.

The reliance on microtransactions and the obfuscation of value in the new system reflects a broader concern in modern gaming. Rather than building systems that reward time investment and encourage player experimentation, Blizzard seems to have leaned into confusing mechanics and UI tricks that make spending money easier than earning rewards through play. The result is a progression model that undermines player trust and diminishes the seasonal experience.

Unless Blizzard acts sooner than currently planned, the Reliquary system may stand as a lasting example of how not to design a seasonal rewards structure. Diablo 4 has the world, the combat, and the lore to be one of the best ARPGs of this generation. But if the systems surrounding that core experience continue to frustrate and nickel-and-dime the community, players may start looking elsewhere.

Reliquary Rage: Diablo 4 Players Slam Season 8’s New Battle Pass Replacement

Season 8 of Diablo 4 introduced a sweeping change that Blizzard likely hoped would refresh its seasonal model-the Reliquary system. In reality, it has backfired spectacularly, drawing sharp criticism from players who feel the new system is confusing, less rewarding, and laced with sneaky monetization tactics. While some appreciated the initial promise of more choice, the deeper the community digs into Reliquaries, the clearer it becomes: this system is a step in the cheap Diablo IV Items wrong direction.